Daily Crafting Writ Guide

Consumables Board

Crafting daily writs is a great way to make a lot of in game gold in the Elder Scrolls Online. However, it can be a bit much to figure out at first glance, and it can be rather time consuming to do it for multiple characters every single day unless you’re being efficient about it.

In order to minimize the amount of time spent crafting, but maximize the benefits I get from them, I’ve worked out a few different routines that can be used to perform these daily writs for a number of different situations.

You will notice that I don’t include either Alchemy or Provisioning in these routines. That is because these do not follow the same patterns as the rest of the crafting. In order to facilitate this, I simply make a bunch of each type of item as they are needed. Typically I make 10 at a time so I don’t have to worry about it for awhile. If you end up holding all the writs, and different variants, you will end up with up to 22 slots dedicated to just these two types of writs.

The level of material used is dependant on how many skill points you have spent in the crafting passives. I only ever use the lowest or highest level amounts. This means I only ever need to worry about having enough of 2 types of material for each. For example for woodworking, I only ever use sanded maple, or sanded ruby ash.

When you are creating the gear, be sure to make it with the highest available skill level you can currently make.

Depending on each characters situation, you may need to follow a different routine. Here is a breakdown of what each is, and why you might use it. Full details on how to perform it will be below.

Single Sets

This is the least optimized of all the routines, and is only used on characters that are extremely limited in space. I do this for 2 of mine. One is my main character, and needs as much available space as I can give it. The other is a character that I use to hold all of my crafting surveys. This routine takes the most amount of time, so I’d only advise this for a maximum of one or maybe two characters tops.

Lots of Space

This is the simplest of all the routines. There isn’t much to think about when crafting beyond ensuring that you fill up the amount of gear you need to the appropriate levels each week. I’d use this if you are new to pre-crafting and want to get a taste for how it works. The only downside is that it uses a lot of extra slots.

Limited Space

If you have an alt that you use on a regular basis, and want the benefits of pre-crafting, but don’t want to fill their whole backpack. This is routine I’d run with. It only makes enough gear to cover 6 out of the 7 days in a cycle, so you can either create a single set for the last day, or run with a 6 day cycle.

Optimized

This is the routine I use for the majority of my characters. It does require some additional thinking when creating gear for the week, however it also does not use any unnecessary slots. I’d recommend this routine for the seasoned crafter who’s looking to get the most value out of the least amount of space.

Single Sets

This routine only has one flow, and it’s the same regardless of which day it is. The only variation is which set you need to create.

In order to determine which one is necessary, you need to pick up the equipment writs for the day, and then look at the jewelry writ. This should be the current quest if you just picked them all up off the equipment board.

Once you have identified the set you are making, you can follow the relevant routine.

Magicka

  1. Clothing: 1x Robe, 1x Breeches, 1x Epaulets
  2. Blacksmithing: 1x Cuirass, 1x Greaves, 1x Sword
  3. Woodworking: 2x Restoration Staff, 1x Shield
  4. Pick up writs from the consumables board
  5. Enchanting: 1x Glyph of Magicka (Makko)
  6. Jewelry: Make 3x Rings
  7. Check to see if you need to make any alchemy or provisioning
  8. Drop writs off
  9. Return character to drop off point (horse or writ board)

Stamina

  1. Clothing: 1x Bracers, 1x Helmet, 1x Arm Cops
  2. Blacksmithing: 1x Helm, 1x Pauldron, 1x Dagger
  3. Woodworking: 2x Bow, 1x Shield
  4. Pick up writs from consumables board
  5. Enchanting: 1x Glyph of Stamina (Deni)
  6. Jewelry: 1x Ring, 1x Necklace
  7. Check to see if you need to make any alchemy or provisioning
  8. Drop writs off
  9. Return character to drop off point (horse or writ board)

Single Sets

Health

  1. Clothing: 1x Shoes, 1x Hat, 1x Sash
  2. Blacksmithing: 1x Sabatons, 1x Gauntlets, 1x Greatsword
  3. Woodworking: 1x Inferno Staff, 1x Ice Staff, 1x Lightning Staff
  4. Pick up writs from the consumables board
  5. Enchanting: 1x Glyph of Health (Oko)
  6. Jewelry: 2x Necklaces
  7. Check to see if you need to make any alchemy or provisioning
  8. Drop writs off
  9. Return character to drop off point (horse or writ board)

Lots of Space

This routine is the easiest of the pre-crafting routines. Day 1 is crafting, then pickup/drop off until the last day of the cycle. Then on the last day, pickup/drop off and then you clean out all your inventory in preparation of repeating the cycle.

Sunday (Start of cycle)

  1. Upgrade horse (if needed)
  2. Pick up: equipment writs
  3. Clothing. Top up to: 3x Robe, 3x Shoes, 3x Hat, 3x Breeches, 3x Epaulets, 3x Sash, 3x Bracers, 3x Helmet, 3x Arm Cops
  4. Blacksmithing. Top up to: 3x Cuirass, 3x Sabatons, 3x Gauntlets, 3x Helm, 3x Greaves, 3x Pauldron, 3x Sword, 3x Greatsword, 3x Dagger
  5. Woodworking. Top up to: 6x Bow, 3x Inferno, 3x Ice, 3x Lightning, 6x Restoration, 6x Shield
  6. Pickup consumables writs
  7. Enchanting: 3x Stamina (Deni), 3x Health (Oko), 3x Magicka (Makko)
  8. Jewelry: 12x Rings, 9x Necklace
  9. Check / Make: Alchemy & Provisioning. Make 10 of each that are needed.
  10. Drop off writs
  11. Return toon to: Equipment writ board / Stable master

Daily

  1. Upgrade horse (if needed)
  2. Pick up Equipment writs
  3. Pick up Consumable writs
  4. Check / Make: Alchemy & Provisioning
  5. Drop off writs
  6. Return toon to: Equipment writ board / Stable master

Saturday (End of cycle, and longest part)

  1. Upgrade horse (if needed)
  2. Pick up Equipment writs
  3. Pickup: Consumables
  4. Check / Make Alchemy & Provisioning
  5. Drop off writs
  6. Open all containers
  7. Sell items to merchant
  8. Deposit items in bank (including gold)
  9. Return toon to: Equipment writ board / Stable master

Lots of Space

Limited Space

This routine is best when you have some, but not a lot of space to work with. It’s very similar to the Lots of Space routine, but instead of making three full sets, you only make two full sets. This means that on the last day, you’ll need to follow the Single Sets routine for making the missing items.

Sunday (Start of cycle)

  1. Upgrade horse (if needed)
  2. Pick up: equipment writs
  3. Clothing: 2x Robe, 2x Shoes, 2x Hat, 2x Breeches, 2x Epaulets, 2x Sash, 2x Bracers, 2x Helmet, 2x Arm Cops
  4. Blacksmithing: 2x Cuirass, 2x Sabatons, 2x Gauntlets, 2x Helm, 2x Greaves, 2x Pauldron, 2x Sword, 2x Greatsword, 2x Dagger
  5. Woodworking: 6x Bow, 3x Inferno, 3x Ice, 3x Lightning, 6x Restoration, 6x Shield
  6. Pickup Consumables writs
  7. Enchanting: 2x Stamina (Deni), 2x Health (Oko), 2x Magicka (Makko)
  8. Jewelry: 8x Rings, 6x Necklace
  9. Check / Make: Alchemy & Provisioning. Make 10 of each that are needed
  10. Drop off writs
  11. Return toon to: Equipment writ board / Stable master

Daily

  1. Upgrade horse (if needed)
  2. Pick up Equipment writs
  3. Pick up Consumable writs
  4. Check / Make: Alchemy & Provisioning
  5. Drop off writs
  6. Return toon to: Equipment writ board / Stable master

Saturday (End of cycle, and longest part)

  1. Upgrade horse (if needed)
  2. Pick up Equipment writs
  3. Follow Single Set routine to create Clothing, Blacksmithing and Woodworking gear
  4. Pickup Consumables
  5. Follow Single Set routine to create Enchanting and Jewelry gear
  6. Check / Make Alchemy & Provisioning
  7. Drop off writs
  8. Open all containers
  9. Sell items not being kept to merchant
  10. Deposit items in bank (including gold)
  11. Return toon to: Equipment writ board / Stable master

Limited Space

Optimized

This is the routine I run most often. It’s the one that lets me create just the items I need, so I don’t end up wasting any extra slots. It does require a bit of extra thought process to determine which items need to be made, but unlike the Limited Space routine, the thinking is only done once, not twice during the week.

In order to use this routine, you will need to determine which set you will be making. This follows the same decision process as the Single Set. Once you’ve picked up the Equipment writs, you should be set to the Jewelry writ as your active quest. Follow these rules to determine which set needs to be made:

Sunday (Start of cycle)

  1. Upgrade horse (if needed)
  2. Pick up: equipment writs
  3. Make Clothing, Blacksmithing and Woodworking. See chart below for specifics
  4. Pickup Consumables writs
  5. Make Enchanting and Jewelry. See chart below for specifics
  6. Check / Make: Alchemy & Provisioning. Make 10 of each that are needed
  7. Drop off writs
  8. Return toon to: Equipment writ board / Stable master

Daily

  1. Upgrade horse (if needed)
  2. Pick up Equipment writs
  3. Pick up Consumable writs
  4. Check / Make: Alchemy & Provisioning
  5. Drop off writs
  6. Return toon to: Equipment writ board / Stable master

Saturday (End of cycle, and longest part)

  1. Upgrade horse (if needed)
  2. Pick up Equipment writs
  3. Pickup Consumables
  4. Check / Make Alchemy & Provisioning
  5. Drop off writs
  6. Open all containers
  7. Sell items not being kept to merchant
  8. Deposit items in bank (including gold)
  9. Return toon to: Equipment writ board / Stable master


Items to make for Magicka

  • Clothing: 3x Robe, 2x Shoes, 2x Hat, 3x Breeches, 3x Epaulets, 2x Sash, 2x Bracers, 2x Helmet, 2x Arm Cops
  • Blacksmithing: 3x Cuirass, 2x Sabatons, 2x Gauntlets, 2x Helm, 3x Greaves, 2x Pauldron, 3x Sword, 2x Greatsword, 2x Dagger
  • Woodworking: 4x Bow, 2x Inferno, 2x Ice, 2x Lightning, 6x Restoration, 5x Shield
  • Enchanting: 2x Stamina (Deni), 2x Health (Oko), 3x Magicka (Makko)
  • Jewelry: 11x Ring, 6x Necklace


Optimized Magica


Items to make for Stamina

  • Clothing: 2x Robe, 2x Shoes, 2x Hat, 2x Breeches, 2x Epaulets, 2x Sash, 3x Bracers, 3x Helmet, 3x Arm Cops
  • Blacksmithing: 2x Cuirass, 2x Sabatons, 2x Gauntlets, 3x Helm, 2x Greaves, 3x Pauldron, 2x Sword, 2x Greatsword, 3x Dagger
  • Woodworking: 6x Bow, 2x Inferno, 2x Ice, 2x Lightning, 4x Restoration, 5x Shield
  • Enchanting: 3x Stamina (Deni), 2x Health (Oko), 2x Magicka (Makko)
  • Jewelry: 9x Ring, 7x Necklace

Optimized Stamina


Items to make for Health

  • Clothing: 2x Robe, 3x Shoes, 3x Hat, 2x Breeches, 2x Epaulets, 3x Sash, 2x Bracers, 2x Helmet, 2x Arm Cops
  • Blacksmithing: 2x Cuirass, 3x Sabatons, 3x Gauntlets, 2x Helm, 2x Greaves, 2x Pauldron, 2x Sword, 3x Greatsword, 2x Dagger
  • Woodworking: 4x Bow, 3x Inferno, 3x Ice, 3x Lightning, 4x Restoration, 4x Shield
  • Enchanting: 2x Stamina (Deni), 3x Health (Oko), 2x Magicka (Makko)
  • Jewelry: 8x Ring, 8x Necklace

Optimized Health

And that’s my approach to daily crafting writs. It may seem like a lot, but once you get into the swing of things, it takes very little time, and generates a lot of in game wealth. Not just in in game gold, but materials as well.

And another thing…

Here’s some additional information that will help you get the most out of your crafting experience.

Alchemy

There are many ways to make the potions needed for the daily writs. This is the least expensive way I’ve found so far. The amount of skill points you have in alchemy will determine which solvent you use, but the other two ingredients are the same.

Health Potion: Bugloss, Mountain Flower
Magicka Potion: Bugloss, Lady’s Smock
Stamina Potion: Dragonthorn, Mountain Flower

Ravage Health: Blessed Thistle, Emetic Russula
Ravage Magica: Violet Coprinus, White Cap
Ravage Stamina Potion: Fleshfly Larva, Imp Stool

Drain Health Poison: Bugloss, Mountain Flower
Damage Health Poison: Nightshade, Nirnroot
Damage Stamina Poison: Fleshfly Larva, Imp Stool
Damage Magicka Poison: Scrib Jelly, White Cap

Alchemy Guide

Enchanting

Creating the gear needed for Enchanting is pretty straight forward. There are 3 components. Potency determines the level of the enchanting rune. For daily writs, I use either Jora (level 1) or Rejera (Level 10). Then there is the Essence component, which determines which type of rune will be created. For Stamina, use Deni. For Magicka, use Makko. For Health, use Oko. Lastly the Aspect component determines the quality of the rune. For daily writs, this is always Ta.

Enchanting Guide

Provisioning

One of the drops you will typically get for provisioning writs are recipes. Which recipe you can get is determined by your ‘Recipe Improvement’ skill. If it’s maxed out, you’ll get the highest level recipes.

Because of this, I have a few characters who although they are level 50 Provisioners, will only spend 2-5 points into this passive. This way I will get many of the mid level recipes that are generally not commonly available.

I also find that the lower level purple recipes drop more frequently than purple max level recipes.

Surveys

This may not seem like it, but this is one of the best drops you can get from daily writs. Each one of these takes you to a location with 6 high volume nodes. The equipment related ones contain at least 18, and can be doubled every 10% with the ‘Plentiful Harvest’ champion point passive. Unlocked at ‘The Lover’ tree, Rank 10.

I store all of these one one of my characters. Once a single survey type reaches around 20, I will go and harvest that single spot over and over until I run out of surveys. This is done by harvesting, then moving far enough away for the nodes to reset, and then harvesting again.

When it comes to Alchemy nodes, I tend to be very picky about which ones I actually harvest. If I don’t like the set I get, I can move far enough away to get a reset, and when I get back, there will be another randomly selected set of ingredients. I use a lot of Cornflower, so I try to make sure that at least 2 of the 6 nodes are Cornflower.

Master Writs

Once you hit your max passive level in any of the crafting skills, it becomes possible to get a ‘Master Writ’ as one of the rewards. These rewards require you to create something very specific. Once you use these items, they will start a quest that must be completed to get the listed amount of writ vouchers.

Writ vouchers are another form of currency in the Elder Scrolls Online and can be exchanged for high value goods in the Capital Cities.

Pay extra attention to the style required before starting these, as you can only have one active quest per crafting type at at a time.

I will typically do these all at the same time, once a week. As long as you have the appropriate item on you when you start the quest, it will be deliverable to Rolis Hlaalu. So I will go to a writ house, make all of the writs I can, and then drop a whole lot of them off at the same time.

FYI: A writ house is someones house who has every single crafting station set up so you don’t have to travel Tamriel to do this.

Rewards include rare patterns, styles and crafting stations and can be resold for a good amount of in game gold.

Backpack Upgrades

If you’re concerned about spending a bunch of gold on getting the necessary backpack space, don’t be. Your crafter will have this paid off in no time. You can upgrade your backpack 8 times, unlocking 10 slots each time. This costs a grand total of 180,600 gold. If you do your daily writs on a level 50 character, that gets paid off in 40 days. After that, you’re into pure profit.

Stable

One of the more time consuming (and easily forgettable) tasks is upgrading your horses stats. This can be done once every 20 hours real time. This is why for all of the characters who have not yet maxed out all 180 points in their horse, I will leave them at the Stable Master when I am done. This way when I log in, I am immediately reminded that I need to do this.

There are 3 different stats. Speed, Stamina and Carry Capacity

Your horse runs extremely slow at first. So I find that I like to upgrade speed until it hits between 30 and 40 before I do anything else.

Once I hit at least 30, I can start upgrading Carry Capacity. Every time you increase this stat, you get 1 additional free slot in your backpack.

Lastly, the amount of Stamina your horse has, the longer it can sprint for, and the more hits it can take from enemies before you fall off. I always upgrade this stat last, as it’s the least useful to crafting characters.

Additional Tips

  • The amount of gold you make is based on your characters level, so try to get them up to 50 as fast as you can
  • Experience scrolls go a long way when you are only spending a few minutes a day on each character. I’d try to have one on the go on each character until they all hit 50
  • The quality of materials that drop is related to your passive skill points spent in each crafting type. I HIGHLY recommend upgrading your jewelry to level 5 as soon as you are able. This will ensure that you start getting chromium and zircon grains on the regular
  • Hirelings are a great source of free materials every day. I would upgrade these to level three as soon as possible to get the best rewards.
  • Buy Molybdenum from crafting NPCs in bulk. I usually buy 999 at a time and restock as needed. This is for the Breton style, which is always first (if you know it)